Esports Crossover Speeds Up From MLBB to VALORANT But Web3 Gaming Remains Absent
Esports Crossover Speeds Up From to But Remains Absent
The world of competitive gaming keeps growing at a fast pace. Talent now moves easily between different games and platforms. One clear example is the recent shift of a top caster from Mobile Legends to Valorant. Yet one big area stays quiet in all this growth. Web3 gaming and blockchain elements do not appear in these major events.
A Top Caster Makes the Jump
Frederick Handy Loho, known as Mirko, has built a strong name in Mobile Legends: Bang Bang. He has cast many big matches in the MPL Indonesia league and the Southeast Asia Cup. His YouTube channel holds around 164,000 fans who follow his work. Now he steps into a new role. Mirko will cast matches at the Valorant Challengers 2026 Pacific Last Chance Qualifier. The event runs from July 7 to 10 in Indonesia.
This move shows how skills from one game can transfer to another. Mirko joins a team of seven casters and hosts. The group comes from Australia, Singapore, and Indonesia. Together they will cover the Pacific LCQ, a mid-level tournament run by Riot Games and ONE Up. Teams from South Asia and Oceania fight here for a chance to reach the VCT Pacific Stage 2 Play-In.
The Event Lineup and Setup
The full talent desk includes Laphel as studio host. Casters Brigida, GideonQ, and Naisou join him. Reporter Aeterna rounds out the group. The mix of voices from three countries adds fresh energy to the broadcast. Fans can expect clear calls and deep game knowledge during the matches.
Events like this help the whole esports scene grow. They create paths for casters, players, and organizers to work across titles. Mobile games and PC games now share more talent than before. This sharing makes the industry stronger and more connected.
The Clear Gap in Web3 Integration
Look closely at the Pacific LCQ details and you notice one thing missing. There is no talk of crypto, blockchain, NFTs, or any Web3 tools. Riot Games runs both Valorant and League of Legends esports. So far the company has not added tokenized rewards, NFT items, or on-chain systems to its big tournaments.
The same pattern holds for other top games. Mobile Legends, League of Legends, and Counter-Strike all run large professional circuits. These games stay fully in the Web2 space. Talent moves between them with ease. At the same time, games built on blockchain like Axie Infinity do not share this pipeline. No major crossover exists yet between traditional esports and Web3 titles.
Why This Matters for the Future
Fast growth in traditional esports shows what works. Clear rules, big prize pools, and strong broadcasts keep fans coming back. Web3 gaming could learn from this model. Adding simple on-chain features might help later, but right now the focus stays on pure gameplay and storytelling.
Blockchain projects still need to build their own stable circuits first. They must prove they can run fair events and attract steady viewers. Only then can real talent sharing begin between Web2 and Web3 scenes. Until that happens, the gap will remain clear at every major event.
The current crossover trend proves esports can scale quickly when the focus stays on competition and entertainment. Web3 gaming has room to grow, but it must close this gap to join the main stage.